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- NAGAYAMA Hiroki
Faculty

NAGAYAMA Hiroki
Professor
- Department of Design(Product Design)
- Graduate School of Design
Research Keywords:
Product Design, The traditional design of arts and crafts, Craft Design
Degrees | Master of Arts (Science of Design), Musashino Art University (2002) Bachelor of Engineering (Industrial Design), Tohoku Institute of Technology (1982) |
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Selected Professional Experiences | Associate Professer, National Institute of Technology, Sendai College (2000/4-2012/3) Researcher, Industrial Technology Institute, Miyagi Prefectural Government (1987/4-2000/3) Design, Nissan Shatai (1982/4-1987/3) |
Research Fields | Industrial Design History, Traditional industry technique application design development support and research |
Major Publications & Design Works |
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Academic Organizations | Japanese Society for the Science of Design Society for Design and Art Fusing with Science and Technology |
Message
Design is the relationship between humans, products, and phenomena.
Design is a solution to dissatisfaction, deficiency, and aspirations that we think and feel in our daily lives, such as "I want to do this," "I want to do that," "This is inconvenient," "This is difficult to use," or "I don't understand."
The solution could be either tangible or intangible. However, if the solutions are not beautiful, functional nor have any relationship to the problem, they won't create a rich and fulfilling life.
When designing "products," we must always be at the center. All of us "humans" must be cozy and comfortable with products that have the right shape and usability. "Products" have provided us with convenience and comfort. They are now growing as interfaces that create various relationships.
We can instantly connect with various people in wide areas using devices such as smartphones or PCs. Those "phenomenon" are also a reflection of relationships. In addition, the direct relationship between "humans" and "humans" without products is still very important.
The design of humans, products, and phenomena is an activity to tune up "products." You need to seek usability or plainness. Using these products, you can generate "phenomena" such as communications or activities between people. As a result, your design will generate actions and relationships between people.
I would like to explore our "individual life" and "local life" by designing the relationship between "humans, products, and phenomena."